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"Rebels can die during retaliations and other missions, and even some can be Faceless in disguise." You'll also be able to deploy a single adviser – a scientist, engineer or soldier – to each region to provide bonuses to a particular task, and may improve a region's defenses by capturing ADVENT MECs and repurposing them through the advanced Specialist perk, 'Full Override.'
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"Each region has a certain number of rebels who may be assigned to one of three different tasks: scrounging for supplies, recruiting new rebels and soldiers, or gathering intelligence to generate new missions. For starters, the Geoscape is now a battlefield of its own, with push, pull, and BETRAYAL!Ī new blog post explains that Long War 2 players will need to actively manage the rebellion in regions they've contacted: Long War 2's initial announcement this month was a little light on details, leaving us guessing at how it'd give XCOM 2 that complex and gruelling Long War flavour, but interesting factbits are now surfacing. XCOM 2: Long War 2, the officially-sanctioned sequel to the venerated XCOM mod, will expand the 'Geoscape' global strategy layer in new and awful ways.
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